First line of code

Started programming at 5 years old. Fell in love with making computers do things and building games.

Game launchers & reverse engineering

Built custom tools, GTA FiveM server launchers, and desktop automations. Got deep into memory inspection and reverse engineering.

C++ network servers & IoT

Wrote multithreaded TCP/IP socket servers in C++ and set up remote management on Raspberry Pi hardware.

Mobile apps & internal tools

Built cross-platform apps with .NET MAUI, web dashboards with Blazor, and native Android utilities with Kotlin.

Vigorsol Air Action

Created an ice-themed racing track for the official Fortnite Creative contest with custom vehicle checkpoints and boost mechanics.

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Gillette Bomber Cup (Milan Games Week)

Solo gameplay programmer for the official Gillette tournament at Milan Games Week 2023. Built capture-the-zone mechanics and real-time scoring in Verse.

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IT Specialist Diploma

Graduated from a 5-year technical high school program focused on computer science, networking, and systems administration.

B.Sc. in Computer Science

Studying CS at university, focusing on algorithms, data structures, and computer architecture fundamentals.

Idrotermica Tassone

Engineered a modern corporate web platform with high-accessibility mobile quick-actions for an established HVAC and plumbing enterprise.

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Carlivery: A Letter for No One

Built an original 3D papercraft puzzle game in Unreal Engine 5 as my final certification project with custom road generation tools.

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Unreal Engine 5 Certification (UATC)

Certified at Prometeo Lab, the first Unreal Authorized Training Center in Italy and the only official Epic Games Gold Training Partner.

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Mr. Day (Milan Games Week)

Rewrote the gameplay logic and built party minigame mechanics for Mr. Day at Milan Games Week in UEFN and Verse.

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Metamask (Global Game Jam 2026)

Co-lead gameplay and systems programmer for award-winning VR wave-survival game (Best Gameplay Award) featuring 3D spatial audio and bullet-time dodging.

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A Bard Game

Core gameplay programmer on a chaotic 2D free-fall arcade game in Godot 4.

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