First line of code
Started programming at 5 years old. Fell in love with making computers do things and building games.
Projects, milestones, and what I've worked on since 2010.
Started programming at 5 years old. Fell in love with making computers do things and building games.
Built custom tools, GTA FiveM server launchers, and desktop automations. Got deep into memory inspection and reverse engineering.
Wrote multithreaded TCP/IP socket servers in C++ and set up remote management on Raspberry Pi hardware.
Built cross-platform apps with .NET MAUI, web dashboards with Blazor, and native Android utilities with Kotlin.
Created an ice-themed racing track for the official Fortnite Creative contest with custom vehicle checkpoints and boost mechanics.
View project ->Solo gameplay programmer for the official Gillette tournament at Milan Games Week 2023. Built capture-the-zone mechanics and real-time scoring in Verse.
View project ->Graduated from a 5-year technical high school program focused on computer science, networking, and systems administration.
Studying CS at university, focusing on algorithms, data structures, and computer architecture fundamentals.
Engineered a modern corporate web platform with high-accessibility mobile quick-actions for an established HVAC and plumbing enterprise.
View project ->Built an original 3D papercraft puzzle game in Unreal Engine 5 as my final certification project with custom road generation tools.
View project ->Certified at Prometeo Lab, the first Unreal Authorized Training Center in Italy and the only official Epic Games Gold Training Partner.
Verify credential ->Rewrote the gameplay logic and built party minigame mechanics for Mr. Day at Milan Games Week in UEFN and Verse.
View project ->Co-lead gameplay and systems programmer for award-winning VR wave-survival game (Best Gameplay Award) featuring 3D spatial audio and bullet-time dodging.
View project ->Core gameplay programmer on a chaotic 2D free-fall arcade game in Godot 4.
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