Fortnite Contest

Vigorsol Air Action: Ice-Themed Racing Experience

Branded ice-themed race map for Fortnite Creative "Play it Fresh" contest featuring dynamic racing mechanics and winter environments

Role & Responsibility Lead Gameplay & Verse Programmer
Deployment Context Fortnite Contest
Core Technologies
FortniteUnreal EngineUEFN
Vigorsol Air Action: Ice-Themed Racing Experience

Arcade Racing Architecture & Verse Track Systems

Engineered an arcade racing experience for the official Vigorsol Air Action "Play it Fresh" contest in UEFN (Unreal Engine 5 for Fortnite). Acting as the sole programmer alongside a 3D environment artist, I implemented the complete race lifecycle, checkpoint validation logic, branded boost pickups, and starting cinematics using Verse.


Core Gameplay: Octane High-Speed Winter Circuit

Players raced the high-mobility Rocket League Octane vehicle across an icy winter circuit filled with strategic shortcuts and dynamic track hazards:

  • Branded Vigorsol Speed Boosts: Custom 3D Vigorsol gum packs placed along optimal racing lines that provided an instant forward acceleration burst upon vehicle contact.
  • Ice Obstacles & Snow Hazards: Scattered ice cubes that applied a temporary deceleration debuff upon collision, alongside physical snowbanks penalizing off-track driving.

Technical Architecture & Verse Systems

Race Lifecycle & Checkpoint Validation Pipeline

  • Sequential Checkpoint Tracking: Built a Verse state machine managing strict checkpoint sequencing, lap progression, and anti-shortcut verification to ensure competitive track integrity.
  • Race Clock & Lap Timing: Calculated split times per checkpoint and recorded overall race completion times for final standings.

Synchronized Starting Grid & Intro Cinematics

  • Starting Line Controller: Integrated Level Sequencer cinematic camera sweeps with Verse triggers, locking vehicle controls during the starting sequence and releasing all players simultaneously on the green light.

In-Game HUD & Leaderboards

  • Custom Screen Notifications: Designed custom UI messages and alerts informing racers of lap completions, speed boosts, and hazard slowdowns.
  • End-Race Standings: Displayed post-race leaderboards sorting players by total completion time.

Event: Fortnite Creative "Play it Fresh" Contest 2023 - Vigorsol Brand Activation

Role: Solo Gameplay & Systems Programmer (Team of 2: 1 Programmer, 1 3D Artist)

Tech Stack:
UEFN (Unreal Engine 5) Verse Rocket League Octane Level Sequencer Verse UI
Adriano Paonessa
Adriano Paonessa.

Engineering systems from the ground up. Curious by nature, unfiltered by default.

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