Vigorsol Air Action: Ice Racing
An ice-themed race track built for the official Vigorsol contest in Fortnite Creative with Verse.
I worked as the gameplay programmer alongside a 3D environment artist for the official Vigorsol “Play it Fresh” contest in Fortnite Creative (UEFN).
We built a high-speed winter racing circuit featuring the Rocket League Octane vehicle, with custom vehicle physics, track shortcuts, and speed boost mechanics coded in Verse.
What I implemented
- Sequential checkpoints & lap validation: Wrote a Verse state machine that validates checkpoint order and lap splits, preventing shortcut exploits.
- Speed boosts & ice hazards: Programmed 3D gum pickups that trigger an instant speed boost, along with slippery ice patches that cause cars to slide off the track.
- Starting grid & camera intro: Synced camera sequences with Verse countdown triggers, locking controls until the race started.
- In-game HUD: Built real-time UI widgets showing lap times, current position, and hazard alerts.