Mr. Day: The Oven Break
Party minigames built in UEFN and Verse for live tournament play at Milan Games Week.
I was brought in to program the gameplay systems and minigame rotation for Mr. Day’s live stage event at Milan Games Week 2025 in Fortnite (UEFN).
The 3D environment was already made, but the gameplay logic needed a full rewrite. I cleaned up deprecated devices, rebuilt the mechanics from scratch in Verse, and set up a sequence of fast party minigames for tournament rounds on stage.
The Minigames
Matches ran through a randomized playlist of quick party modes:
- Color Switch / Falling Tiles: Floor tiles flash a color; players have a couple seconds to scramble to the safe platform before everything else disappears beneath them.
- Snack Collector: High-speed race against the clock to grab as many spawned snack items as possible.
- Snack Tag: Hot-potato style keep-away mode where you have to hunt down and steal the snack before the timer hits zero.
- Tower Climb: Vertical parkour rush testing movement precision to reach the top first.
What I built in Verse
- Round & playlist controller: Wrote an asynchronous coordinator in Verse that picks random minigames, handles item spawning, and coordinates synchronized player teleportation into each arena with pre-round countdowns.
- Unified scoring system: Created standalone rule modules for each minigame that report back to a central scoreboard to determine the match winner.
- Cleaned-up performance: Stripped out old device triggers and redundant logic so the map ran smoothly during live stage matches without frame drops or desyncs.