// Background

I wrote my first line of code when I was 5 years old. Computers felt like an endless playground, and I just wanted to know how games and software actually worked beneath the surface.

Since then, I've spent my time building things across different areas: reverse engineering game processes and memory, writing multithreaded TCP/IP socket servers in C++, building desktop and mobile tools with .NET and Rust, and programming live tournament games for Milan Games Week in Verse and UEFN.

What I care about most is game development and engine technology: responsive gameplay feel, tight physics, how memory is laid out, and writing systems that run fast and reliably.

// What I am doing now

Right now I'm studying Computer Science at university, focusing on data structures, algorithms, and computer architecture.

Outside of classes, I spend most of my time programming A Bard Game (a chaotic 2D free-fall arcade game in Godot 4) and building projects in Unreal Engine 5, where I'm certified through Prometeo Lab.

// Connect

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