I wrote my first line of code when I was 5 years old. Computers felt like an endless playground, and I just wanted to know how games and software actually worked beneath the surface.
Since then, I've spent my time building things across different areas: reverse engineering game processes and memory, writing multithreaded TCP/IP socket servers in C++, building desktop and mobile tools with .NET and Rust, and programming live tournament games for Milan Games Week in Verse and UEFN.
What I care about most is game development and engine technology: responsive gameplay feel, tight physics, how memory is laid out, and writing systems that run fast and reliably.