Timeline

Foundations & Origins(2010 - 2022)

2010The Origin

First Code at Age 5

Discovered the magic of creating software. The spark that ignited 15+ years of continuous programming, algorithms, and systems engineering.

2018 - 2020Reverse Eng

Reverse Engineering & FiveM Launchers

Engineered custom GTA FiveM launchers, memory scanners, and process automation tools with C# WPF and Windows Win32 APIs.

2020 - 2022C++ & IoT

C++ Winsock Daemons & Raspberry Pi IoT

Developed multi-client TCP/IP Winsock server daemons in C++ and automated remote management on Raspberry Pi Linux hardware.

Academic & Enterprise Systems(2022 - Present)

2022 - 2023.NET & Mobile

Cross-Platform Mobile & Blazor Suites

Built cross-platform mobile apps with .NET MAUI, enterprise management platforms with Blazor, and native Android tracking with Kotlin.

Jul 2024IT Diploma

5-Year IT Specialist Diploma

Graduated from a 5-year technical IT specialist program focused on computer science, networking architectures, and systems administration.

Sep 2024 - NOWUniversity CS

B.Sc. in Computer Science

Pursuing Bachelor’s degree in Computer Science. Advancing theoretical foundations in computational algorithms, memory models, and software engineering.

Esports & Branded Activations(2023 - 2025)

2023Milan Games Week

Gillette Bomber Cup Tournament

Solo gameplay programmer for Gillette brand activation. Built custom 16-team tournament mechanics and zone capture systems in UEFN & Verse.

2023Fortnite Contest

Vigorsol Air Action: Ice Racing

Developed branded ice-themed racing map for Fortnite Creative "Play it Fresh" contest with checkpoint validation, vehicle mechanics, and winter environments.

Nov 2025Milan Games Week

Mr. Day Branded Experience

Lead programmer for branded minigame tournament collection. Overhauled codebase and engineered party minigame royale sequence in UEFN & Verse.

Engine Architecture & Game Direction(2025 - NOW)

Jun - Sep 2025Unreal Engine 5

Carlivery: A Letter for No One

Heartfelt papercraft puzzle game in Unreal Engine 5 with modular in-editor road tools, momentum mechanics, and original sound design.

Oct 2025UATC Certified

Unreal Summer Camp (UATC Certified)

Certified at Prometeo Lab (first Unreal Authorized Training Center in Italy, official Epic Games partner). Mastered advanced Blueprint architecture, collisions, and event pipelines.

Oct 2025 - NOWGodot 4

A Bard Game: Core Gameplay

Core gameplay engineer developing a chaotic 2D free-fall roguelike in Godot 4. Programmed aerodynamic dodging, procedural hazard generation, and persistent JSON save systems.

2025 - NOWWeb Platform

Personal Web Platform

Engineered personal portfolio ecosystem with Nuxt 3, TypeScript, and modern responsive design systems with organic tactile micro-interactions.

2026 & BEYONDFuture Vision

Future Vision & Next Milestones

Targeting high-impact systems engineering and gameplay programming roles. Passionate about solving complex low-level challenges, graphics pipelines, and robust game engines.

Adriano Paonessa
Adriano Paonessa.

Engineering systems from the ground up. Curious by nature, unfiltered by default.

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