First Code at Age 5
Discovered the magic of creating software. The spark that ignited 15+ years of continuous programming, algorithms, and systems engineering.
Discovered the magic of creating software. The spark that ignited 15+ years of continuous programming, algorithms, and systems engineering.
Engineered custom GTA FiveM launchers, memory scanners, and process automation tools with C# WPF and Windows Win32 APIs.
Developed multi-client TCP/IP Winsock server daemons in C++ and automated remote management on Raspberry Pi Linux hardware.
Built cross-platform mobile apps with .NET MAUI, enterprise management platforms with Blazor, and native Android tracking with Kotlin.
Graduated from a 5-year technical IT specialist program focused on computer science, networking architectures, and systems administration.
Pursuing Bachelor’s degree in Computer Science. Advancing theoretical foundations in computational algorithms, memory models, and software engineering.
Solo gameplay programmer for Gillette brand activation. Built custom 16-team tournament mechanics and zone capture systems in UEFN & Verse.
Developed branded ice-themed racing map for Fortnite Creative "Play it Fresh" contest with checkpoint validation, vehicle mechanics, and winter environments.
Lead programmer for branded minigame tournament collection. Overhauled codebase and engineered party minigame royale sequence in UEFN & Verse.
Heartfelt papercraft puzzle game in Unreal Engine 5 with modular in-editor road tools, momentum mechanics, and original sound design.
Certified at Prometeo Lab (first Unreal Authorized Training Center in Italy, official Epic Games partner). Mastered advanced Blueprint architecture, collisions, and event pipelines.
Core gameplay engineer developing a chaotic 2D free-fall roguelike in Godot 4. Programmed aerodynamic dodging, procedural hazard generation, and persistent JSON save systems.
Engineered personal portfolio ecosystem with Nuxt 3, TypeScript, and modern responsive design systems with organic tactile micro-interactions.
Targeting high-impact systems engineering and gameplay programming roles. Passionate about solving complex low-level challenges, graphics pipelines, and robust game engines.