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FiveM Server Launcher: Reverse Engineering & Automation

Custom C# launcher with reverse-engineered server access, real-time monitoring, and automated mod management for FiveM GTA V

The UI is in your imagination

Engineering Around Platform Limitations

When FiveM's API restrictions prevented direct server access, I reverse-engineered their authentication flow to build a C# WPF application that bypassed the official launcher entirely. This wasn't just a quality-of-life improvement, it was a technical deep dive into undocumented systems.


The Technical Challenge

FiveM's closed ecosystem meant no official API for direct server joining. I found a solution to create a seamless one-click join experience. The launcher handled everything from Steam process management to FiveM protocol negotiation.


Core Technical Features

  • Reverse-Engineered Authentication - Bypassed FiveM's launcher by replicating their Steam auth flow and protocol handlers
  • Real-time Server Monitoring - Custom HTTP client polling FiveM's status API with WebSocket fallbacks
  • Mod Dependency Management - Automated dependency resolution and conflict detection using directed graph algorithms
  • Custom UI Framework - WPF with completely custom window chrome using WindowChrome class and hit testing
  • Performance Optimization - Memory-mapped file I/O for mod installations and background garbage collection
  • Integrated Reporting System - REST API client with JSON serialization for user feedback submission
"I built this because I was tired of the friction between wanting to play and actually playing. The official launcher felt like going through security at an airport... too many steps, too many checks. I wanted one click to equal instant immersion. The moment I saw it work flawlessly for the first time, I knew I'd turned a personal frustration into a community solution."

Technical Architecture

Frontend: WPF with MVVM pattern, custom controls, and hardware-accelerated animations

Backend Services:

  • Process management for Steam and FiveM executable handling
  • File system watchers for real-time mod directory monitoring
  • Custom TCP client for server status checks with retry logic
  • SQLite database for user preferences and mod metadata

Key Algorithms:

  • Mod conflict detection using file hash comparison and dependency graphs
  • Memory optimization through paged mod installation and lazy loading
  • Network resilience with exponential backoff for status checks

Technologies: C#, WPF, .NET Framework, SQLite, REST APIs, Steamworks integration

Project Status: Completed • Reverse Engineering Project

This project taught me that sometimes the most elegant solutions come from understanding systems at their fundamental level. By dissecting the protocols rather than fighting the platform, we achieved what the official API deliberately prevented.

Technologies

C#Desktop ApplicationsReverse EngineeringAutomationGaming ToolsFiveMAPI Development

Project Info

  • TypeC#

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